Very
recently, one of my cousins started playing SNES ROMS in an emulator. He was
asking me what games to get, which is an incredibly easy request because I have
good knowledge about the lineup of SNES and SFC games. I recommended Demon’s
Crest right away and watching him play it looked like too much fun, so I had to
get back into gaming.
The
last time I played a video game was in early 2005. It is important to
understand what I mean by the word ‘play’. There are two species of play for
interacting with a video game. The first type is casual play, which is done
merely to pass the time or to satisfy one’s habit or addiction. The second type
is serious play, in which the intention is to complete the game. I consider
online or multiplayer gaming to be casual play, since the purpose is to merely
defeat another person, or many people. It is social gaming and is generally
useful for passing time or to feed an addiction. Serious gaming, on the other
hand, leads to one part of the game – the end screen or end sequence; that is
the purpose of serious gaming. Serious gaming cannot be addictive because the
game is no longer played once the ending is achieved. If a completed game is
played again, then the purpose would be to play it better than a previous
completion. If a completed game is played for nostalgic reasons, then that is
casual gaming. A lot of my gaming in the past was of the casual kind; I often
played them out of habit.
Yesterday,
I completed Gargoyle’s Quest 2 (it’s the second game in a series which consists
of Gargoyle’s Quest [Gameboy], Gargoyle’s Quest 2 [NES] and Demon’s Crest
[SNES], which are themselves part of the Ghosts ‘n Goblins series by Capcom) and
it was not played out of habit, but for a desire to complete the game. After a
9 year break from casual and serious gaming, one would figure I’d be helpless.
But that is not what happened. Without the manual, without any online guides, I
completed Gargoyle’s Quest 2 in about 10 hours. If I had played this game when
it first came out, in 1992, I would have spent weeks or even months with it.
The reason why I completed it so quickly was due to playing it on an emulator,
which offers the advantage of saving anywhere, at any time. I don’t have the
luxury of summer vacations like I did when I was a teenager. I’m an adult with
a full time job and summer vacations are the stuff of dreams. People without
jobs or any schoolwork have the necessary time to memorize vast amounts of
information about a game. They also have the time it takes to get that one
“lucky” break at negotiating a stage or level, a break that gets them to the
boss with enough health to have enough time to try to understand the pattern of
the boss. Even when I was a younger person with summer vacations, I still found
it quite difficult to get to bosses with enough health or lives to make any
progress. Emulation changes everything. When I got to a boss fight, I saved
right away. This removed the burden of having to play through the stage over
and over and over and over and over and over and over again, ad infinitum, ad
nausea, ad prickly pain, ad tendon torture, ad mental meltdown. What a relief
that saving in the boss room offers! Never before have I had the ability to
truly study and scrutinize the patterns of a boss. I beat the first boss on my
first attempt, which is to be expected. With each subsequent boss, I naturally
failed on the first attempt. Some of the boss fights took more than 30 minutes
of trying, dying, trying, dying, trying, dying – great fun! The last boss in
the game, oddly, was one of the easiest. The fight was made easier due to
acquiring infinite hovering ability and that I found the perfect height for
hovering. I just hovered, moved left and right, and fired continuously.
I
did not play Gargoyle’s Quest 2 in 1992, nor would I have played it. By 1992, I
was strictly a SNES gamer. GQ2 is a NES game. I stopped following NES games
once I got the SNES, so I missed out on many great games. I want to mention
that this game was pretty thoroughly not anywhere in my mind. I collect video
game music and have considerable knowledge about the music from games, even
those I have not played. When I looked for the NSFe file of GQ2, I could not
find it in my collection. I also couldn’t even find the NSF file! How did I
miss this one? Somehow, I had never even listened to the music from GQ2. I
loved the music from GQ2 while playing it and stopped very often just to admire
it. Since I don’t have internet service at home*, I don’t yet have the NSF file.
Once I get it, it will be listened to – frequently. A CD featuring arranged
music from Gargoyle’s Quest (the Gameboy title) has been officially published
and I have listened to it many times. I have also listened to the music from
Demon’s Crest. Somehow, I managed to neglect the music from Gargoyle’s Quest 2,
which was a crime.
I
wondered while playing GQ2 if I was cheating by using an emulator. Well, I did
actually figure everything out and played through every part of every stage.
All emulation allowed me to do was to save at any time, which has the side
effect of infinite lives. Of course, one has infinite lives even while playing
the cartridge on an actual NES. Have you ever thought about that? Well, it’s
true. You really do have all the lives you want. The reality of infinite life
is concealed by the time it takes to master a stage or a boss fight. Emulation
reduces time and makes infinite life more apparent. The bottom line is that
emulation allows mastering stages piecewise, unless you choose to save only
after playing through the entire stage, which will nearly negate the advantage
of emulation. Is emulation justified? I think so. I have a specific example.
Right before the final boss battle in GQ2, there is a situation where an enemy
respawns on a ledge necessary to jump from. If you kill the enemy, you can
stand on the ledge and attempt the jump. However, if you miss the jump (it’s
the hardest jump in the entire game, due to the angle), the enemy respawns and
you have to kill it again, before an attempt can be made to jump again. That is
not cool in the least. If I kill an enemy, then I expect it to not be there
again unless I die. If the game is going to cheat and be cheap, then emulation
is justified. Another justification is the price of acquiring the original
cartridge. Gargoyle’s Quest 2 seems to have a median price of around $75 on
ebay, in any condition. If I were to get the original cartridge, I’d also need
a cleaned and tested original NES system, which is expensive and still wouldn’t
work well. I’d also need an old CRT (cathode-ray tube) TV set, since NES games
look strange on flat panel HDTVs. With the expensive original cartridge, I’d
lose the ability to save anywhere, and lacking summer vacations, not have
enough time to beat the game. I’d never beat the game, would have wasted money,
and I’d just end up reselling it on ebay. Emulation is clearly the way to go.
My
success with Gargoyle’s Quest 2 makes me wonder how I will fare with Ninja
Gaiden, which has more “cheap” situations than GQ2. I never did beat Ninja
Gaiden as a youngster, even with entire summer vacations to work with. It was
all due to enemies respawning, which made certain jumps difficult. I was able
to get to the final boss, but I didn’t get there with enough life or lives to
sort things out. Even in my ignorant gaming youth I felt there was something
wrong with Ninja Gaiden. I didn’t see clearly how cheap that game is until I
watched the Angry Video Game Nerd eloquently reveal its flaws. Ninja Gaiden 2
offered a huge improvement in programming and testing, obviously, because I was
able to beat it (original cartridge – not emulation).
The
game I am working on currently is Sweet Home (Capcom). I found out about Sweet
Home more than a decade ago. Mustin of OneUpStudios had asked me to make a list
of all the Capcom games with published soundtracks and that task led me to
discover a music CD titled “Sweet Home”. If not for that task, I would not have
been interested in acquiring a CD with that title, but sweet it is (it has arranged
music from the game). I’ve been playing the game Sweet Home for roughly 8 hours
and I can see why people consider it the precursor to the Resident Evil series.
The death scenes are indeed the most graphic I’ve seen for a NES (actually FC)
title and the door opening animations remind me of Resident Evil. It does
effectively create a sense of urgency, of hidden horror; it is unsettling at
times. I never before considered the possibility that a NES game could be
scary, but Sweet Home is scary. Since I have been familiar with the arranged
album for Sweet Home for the past decade, finally being able to hear the
original music in the proper context is amazing beyond words.
I
don’t feel that playing Sweet Home on an emulator is cheating because the
original Famicom cartridge allows saving at any time, so using the save state
option doesn’t decrease the time required. Sweet Home is not an action, or
skill-based game, in which one is controlling a single character through
various stages. There are no difficult jumps, or any jumps, (though people can
fall!) and there doesn’t even appear to be any levels. The game, as far as I
can tell, exclusively takes place in a large mansion (another similarity with
the Resident Evil series, as mansions are quite common) that allows
backtracking to the first room, if desired. The one significant disparity
between Sweet Home and Resident Evil is that the former is an RPG, with random
battles and level building, though without drop items. The strongest parity
between the titles is the management of items; playing Sweet Home FEELS like
playing Resident Evil when you can’t pick up an item because your inventory is
full and have to remember where the item was as you progress and have space to
pick it up.
*I
don’t have internet service at home because I disagree with flat rate billing.
My internet bill used to be $57.99 per month, regardless of how often I went
online. If I didn’t go online for 2 weeks out of the month, my bill was still
$57.99. There was nothing I could do to make the bill cheaper. Imagine if
automobile gasoline were billed in a flat rate style, with everyone paying,
say, $300 per month. Driving more slowly or driving less would do nothing to
curb costs; your bill would always be $300. If paying for gasoline were like
paying for internet service, I could picture bicycle manufacturers making more
profit than car manufacturers. Lots full of cars would vanish and would be
replaced by lots full of bicycles.